I know other folks are leveling alts, so I might as well throw out what I’ve been spending my time on for the past few days…

I'm not the wyvern.

I'm not the wyvern.

Meet Vulpix, the Blood Elf paladin.  I have two of the Swift Hand of Justice.  I also have the Bloodied Arcanite Reaper and my Polished Spaulders of Valor!  And I’m leveling Retribution.

The one thing I enjoy about playing a paladin, especially after level 40, is when I pick up the talent Judgements of the Wise, which causes Judgement spells to give a 33/66/100% chance to grant 25% maximum mana return and to throw out Replenishment.  This talent makes downtime almost negligible.

Other than that, we did Hodir and Thorim 10-man hard modes last night and I got my two Sigils!  Hopefully this coming week will bring more hard mode completion to our guild.

I’ll be going on vacation in a week, and I will be with contributor Valdarion and best friend Muji (both of them officers) and my family, SO.  Good times will be had.

Whee!

The newest of the 5-man instances at the Argent Coliseum is the Tournament of Champions.  As you step into the small, circular zone, you will see all of the factions (Alliance and Horde) cheering for you.  You’ll see Thrall and Garrosh Hellscream on one side; Varian Wrynn and Jaina Proudmoore on the other… with Tirion Fordring standing in the Argent Crusade section.
Myself (Kitts), Valdarion, Muji, and a Retribution paladin premade named Korihor stepped into this instance with… high hopes!
I'm on a horse, I'm on a horse.  Everybody look at me as I'm riding on a horse.

I'm on a horse, I'm on a horse. Everybody look at me as I'm riding on a horse.

As you go in, you will need to either equip your lance OR pick one up that are near some of the horses in the zone.  When you get on a horse, you will notice the action bar is very VERY similar to those as you may have seen before…

Familiar yet?

Familiar yet?

The only exception is that there are no healing abilities on this mount.  Which means, you will need to hop onto one of the horses lining the arena for this first part when your health gets low.  You were able to do a seamless transfer (meaning you didn’t need to hop off) to get onto the horses… on the PTR, if you got knocked off, you got a nice error msg and a boot offline.

Anyway.  Get on your horse.  Talk to your representative in the middle.  And you start a very long scene, where your representative (Horde’s is Jaeren Sunsworn) introduces you to the crowd:

I'm the best blood elf here... they don't know me too well.

I'm not the only one who thinks I'm capable. Thanks, guy!

Of course, sometimes you might see someone else cheer for you… doesn’t make too much sense, but…

The dwarves love me too.

The dwarves love me too.

But anyway.  Jaeren would introduce three different Grand Champions: our successful one involved the Gnome (Ambrose Boltspark), Draenei (Colosos), and Night Elf (Jaelyne Evensong). As soon as they were all lined up in a pretty row, we had to fight three waves of three minions a piece, each with 75000 HP and one stack of the Shield.  They are easily destroyed with 5, but not so much with 3 (we tried to 3-man it; didn’t work so well).

As soon as those were down, we fought the actual Grand Champions on mounts (they have much more health, almost twice as much, and have three stacks of Shield).  After you knock one out, they lie on the ground… but only for so long!  The gimmick of this fight is to trample them to keep them from getting to another horse.  Once again, having five people charge one target will make this fight easy.

After you do this, you will transition into a not-mount-fight with the three random Grand Champions of your opposing faction.  Colosos is a shaman, Jaelyne is a hunter, and Ambrose is a mage.  The hunter has a magic buff that causes its ranged attacks to cause more damage (can be dispelled), and the mage does a curse that causes any healing done to whatever target will make that heal work on all surrounding enemies (e.g. I heal our tank, that heal heals the mage, hunter, shaman).  Interesting gimmick; too bad I use bubbles.

You open a box to get one iLvl 200 (epic), an Emblem of Conquest, and a Champion’s Seal.

Boxes!  Full of things!  Hooray!

Boxes! Full of things! Hooray!

After this, you talk to your representative to start another fight: Argent Confessor Paletress or Eadric the Pure.  We got the latter.

Now, my favorite part has to be…

Trash.  Awesome.  My favorite.  :|

Trash. Awesome. My favorite. :|

There are some trash pulls before Eadric;  I assume the same for Paletress.  It’s made up of a priest, a paladin, and my favorite from Scarlet Monastery… a monk.  The priest will use Shadow Word: Pain and sometimes will spawn a Lightwell (wish I took a picture of it).

Either way.  They’re easily killed.

Eadric will use two abilities that I noticed right off the bat: he’ll whack someone with his hammer and stun them… then will hit them with it, causing around 13k damage on Normal.  It’s dispellable, which I assume is the gimmick for the fight (it seems to be ranged based as well; I got targeted each time).  He’ll do a Yogg-Saron-esque “don’t look at me” where the game will actually say “SHIELD YOUR EYES” (not your actual eyes).

He drops 2 iLvl 200s (epics), an Emblem of Conquest, and a Champion’s Seal.

Finally, the last encounter is the Black Knight(!). After choking your NPC buddy to death and rising him as a ghoul (he actually says in the [Zombie] language “brains”), you fight him.

I did my part and shackled the ghoul (FOR GREAT PRIEST CC JUSTICE!).  But it’s unnecessary as the Black Knight in his first phase is a tank and spank… he does DK things, like diseases and some magic debuffs.  Toward the end, he makes his ghoul explode, so your group should kill that before it does.

The second phase makes him raise up, this time as a skeleton, saying he doesn’t need flesh to kill us.  K!  He summons his Army of the Dead, which needs to be AoE’d down quickly.  He’ll use Desecration too.  Then you kill him.

… or did you?  He rises up as a ghoul and this seems to be a DPS check, kind of.  He increasingly raises the amount of magic damage you take (which is undispellable), and will focus on one person (hopefully your tank).  He seems to move slow, so other groups may need to kite him to avoid the extra damage that he may deal.

Our group’s observations were that…

  • The opening sequence needs to be shortened (especially if you wipe).  Having to restart it over and over from beginning to end was arduous.
  • The mechanics of the first encounter (mounted battle into regular combat) was very cool; the trampling was also a nice twist.
  • Overall, the fights were easy due to our gear level (three of us in actually gained Ulduar loots, the other a premade Retribution paladin).  Definitely could be difficult for those who are stepping into actual raid content.
  • According to this post at Wow.com, Paletress’ ability of making you relive an encounter is actually only a changed model, but has the same ability… for shame!  I wanted to enjoy the groups that got Algalon and died instantly (probably including me).
  • The loot is very nice, some of it wasn’t that much of a downgrade to our two Death Knights.

Hopefully soon, I’ll be able to observe a few raid bosses too!  Stay tuned for entertainment and win.

Tantrum, not necessarily tympanic.

Tantrum, not necessarily tympanic.

Finally, this hard mode was completed by the Lowered Expectations guild!  It was very stressful but it finally died.  Of course, our loot was the cloth bracers… and not many of our raiders needed them, but that’s fine.

There are some things that you may want to do if you’ve already done the 10-man version, but haven’t done the 25-man one that we discovered helped us the most.

And here’s a small list of them.

  • Emergency buttons… like the Paladin’s Divine Sacrifice and the Priest’s Divine Hymn will save the day.  Try to make sure one doesn’t overlap the others because you will go through quite a few Tympanic Tantrums (we went through at least eight).
  • Measure distance accurately… or you may cost your raid heavily.  If you don’t move far away enough with the Gravity Bomb and you draw a bunch of people from their spot, you lose DPS.  If you have Light Bomb, make sure you get out as far as you can (this comes with the next point) and make sure you have some sort of tank out there that will assist in “ping ponging” the spark from DPS to tank.
  • Have two healers set out… for Gravity Bomb and Light Bomb + Life Spark tank.  It’s great to have this so that no one will die during a Tympanic with the addition of one of these bombs.  The priorities also enable these folks to heal the raid when needed.
  • Tympanic Tantrum won’t kill you… but if you have any damage at all, you will die quickly.  Tympanic will actually not kill you right off, as it does a percentage of you health, but with a Life Spark aura up (on heroic, 2k dmg. every 3 sec.) you will be quickly dead.
  • Don’t panic… if something goes wrong, it will go wrong, and it’s best that your DPS don’t stop if it happens (e.g. early tank death).  You can but it’s not likely.  You may want to call a wipe (if you’re a raid leader)!
  • This is a control fight… so make sure you control the mechanics as best as possible.  There’s nothing in this fight that is incredibly random (sans bomb targets).

Good luck in your endeavors for this hard mode!  Leave questions if you have them, I’ll answer as best as possible…