In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all “core” stats more appealing. Here are some examples of such plans.
•MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
•Spell Power: Spell Power is being removed from items as well. Don’t panic, we’ll be improving Intellect so that it provides mana and Spell Power.
•Attack Power: We’re removing Attack Power from items as well. Instead, we’re allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
•Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around “the cap.” Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
•Armor Penetration: This ability is too confusing and “mathy.” It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
•Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
•Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
•Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
Right, so, let’s look at each one… and why I feel happy/sad/angry/disappointed/balls.
Mp5: Not excited about this one, especially when they’re looking to itemize spirit for all healers! I feel that as a priest or a druid, spirit is way more important than MP5… while paladin and shaman don’t need it ever. Now that they stretch the line in terms of spirit, they’re opening it up to two more class/roles that haven’t been there before. If anything, make more spirit more beneficial for current users! We don’t have awesome things like Water Shield or Illumination (though the later got nerfed, fo’ sho’).
Spell Power: Seeing as intellect will now provide for spell power… I see the gemming situation becoming just INT INT INT INT INT INT INT INT INT. Why gem for anything else? This is a good way to simplify a lot of number crunching, but to me, it seems like it’s just a very easy cop out to provide mana, spell power, and crit all in one. The question is, as a healer, will we even need to gem for crit with this? My answer is probably not. So… why have any other gem than intellect (or intellect + spirit)?
Attack Power: The argument for Retribution Paladins using some leather is gone with this change. The reliance on “AP” stat is gone, so that really only applies to the paladin wearing mail/leather in your raids. Overall, a smart (and long overdue) change. This will also take away the “attack power” gems, correct, one would think. So in reality, this will also keep hunters and shaman gemming for AP. Though, they really shouldn’t be anyway… agility DOES get improved through Kings!
Defense: My only concern with the defense nerf would be, when tanks start stacking a lot of stamina, will they need to make bosses just hit harder and harder (the Burning Crusade gimmick), therefore making healers just… spam heals all the time? Or will they go to overused void zone gimmicks? Or something of that sort? Of course, there is still going to be dodge and shield block damage reduction, so I guess in reality, there’s going to be more emphasis on getting other stats capped first!
Armor Pen: Hm, Mastery. Is that going to be something that just flat increases damage? Or will it just be a very simplified version of armor penetration? Or something that increases the crit damage? Who knows. It’s a very mysterious stat, but I have a feeling it’ll be very cool.
Haste: Now that’s cool. Increasing the rate of energy, runes, and the new Hunter focus… that makes haste important for any of those DPS classes! Of course, it’s staying the same for the most part with casters as well, so no problems here. I like how they are trying to broaden the number of classes that will need haste without making it not great for others…
Block Value: So will it turn into a certain percentage based on a value, or will it be a flat rate for certain classes, certain masteries? Hm.
Stamina: So this only supports the theory of bringing back one of the more… less entertaining (but mostly Burning Crusade) gimmick of REALLY HARD HITTING BOSSES and spamming heals! Boo. I don’t feel like stopcasting, damnit. It’ll be nice to have a lot of health though… given there’s so many gimmicks now (and probably in the future) of raid damage.