• Priest Tier 10 Healing: 2 piece bonus – Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
  • Priest Tier 10 Healing: 4 piece bonus – Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

… okay, nevermind, this is much better.

In all seriousness.  The old Tier 10 healing 2 piece was to place an “increases healing received” buff on your target after Guardian Spirit/Pain Suppression on your target.  But this is much better.  I’ll take it.

25% of a critical Flash Heal with Grace up (9% increased healing) can be pretty impactful— I’ve gotten 6-7k Flash Heal crits before, so that’s a nice little HoT to sprinkle on.  Consider being a tank healer, this could be very nice (though not a showstopper).  This would be somewhat subjectfully useful on raid healing, but it’s not a bad thing at all.

They changed the wording of the 4 piece to mean that in order to proc a cooldown wipe on your Penance/Circle of healing that you must use that spell first PRIOR to using a Flash Heal (and you must proc it with Penance/CoH) that will make your cooldown go to 0 on those two spells.  I think this is a better approach— you can probably forsee some issues with just spamming Flash Heal and CoH.  Penance, maybe not so much, but you can get a buttload of Divine Aegis stacks if you wanted to.

But yeah, not too bad.  Wish we were as cool as Shaman Restoration bonuses though.  Chain Heal crit strikes putting on a 25% of the amount healed as a HoT?  Riptide increasing Spell Haste by 20% for your next cast?  Whatever.  Screw you guys.